Monthly Archives: November 2010

Comparative Analysis for the Treadmill

In adding social interaction to the gym, we have decided to specifically focus on the treadmill. By studying different comparable products we hope to isolate what aspects successfully encourage enjoyable social interaction. Using these aspects we then hope to redesign … Continue reading

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Project 3 Part 3: Running the Observation

We went to the CRC to actually observe and study how people interact with the machines and each other at the gym. Overall we found that many people usually plugged in their headsets immediately upon choosing a treadmill. The treadmills … Continue reading

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Project 3 Part 2: Working Out a New Gym Design

The original concept of redesigning Exercising into something more social and interactive was tweaked and narrowed down to the specific task of redesigning the gym! Like with bus rides and the grocery store, there are a large number of people … Continue reading

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Project 3 Part 1: Finding Products to Socialize

All eight of us miraculously managed to meet up and come up with 25 ideas together: we discussed the possibilities in all of them, then took a vote on the three ideas we would present tomorrow. Here are our original … Continue reading

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Project 2 Part 3: the Final Oblivion

[to be expanded upon] We forgot about the 2-page summary as well as the accompanying product: although we never managed to turn those two required pieces in on time, I will post them here in this post. I am also … Continue reading

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Project 2 Part 2: the New Oblivion in a Flash

After feedback from the class and some collaboration with the other group, we decided to specifically focus on improving the Quests page: all three subgroups agreed to work on improving the Maps feature, as well as redesign the overall menu … Continue reading

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Project 2 Part 1: Obliviating Oblivion’s Flaws

I personally found this project difficult to do, since I had another group project running at the same time that took up much more of my time and energy than I wanted… but that’s no excuse. In the end we … Continue reading

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